Rocco Pochy wrote:
> I am trying to render a flat glass plate and mirror. What
> I get is large distortions in the reflections. Is there
> anyway to define a "prefectly' flat/smooth surface in
> moray/povray?
For some bizarre reason, a texture with no normal has a big old bozo
(granite? I dunno) normal applied by default.
Give it a normal with a bump size of 0.
Yeah, this really sucks.
Simon
http://home.istar.ca/~sdevet
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